SpaceCraft Buildings База данных
Исследуйте 46 buildings с помощью категорий с возможностью поиска и общих URL-адресов.
Showing 46 of 46 total
Advanced Extractor Advanced Extractor | Extraction | |
Advanced Fuel Power Plant [NOT IMPL] | Power | |
Advanced Warehouse An expanded warehouse for solid materials, featuring extra drone routes, item capacity limits, and a direct link to the base workshop. | Storage | |
Antimatter Synthesizer This building consumes huge amounts of electricity to produce trace amounts of antimatter, which is still rather remarkable. | Crafting Workshop_Antimatter | |
Assembler This building assembles basic resources into industrial compounds. As an automated alternative to the manual workshop, it can function continuously with no human input, which makes it appropriate for large-scale production. | Crafting Workshop_Factory | |
Base Command Center This central building provides the basic storage, electric power and administrative systems needed to operate a small land base. Deploying a base constitutes a legal claim over the area and deposits it is placed over. It also comes with basic manual smelting and crafting machines. | Command | |
Battery Array This building stores chemical energy when the power grid produces excess power. It can then readily convert that energy back to electricity during spikes in consumption. | Power | |
Bottling Plant This building packages liquid or semi-fluid products into standardized containers. | Crafting Workshop_Bottle | |
Cable This simple cable composes the electricty grid that power every settlement in the Atlas galaxy. | Building | |
Chemical Factory This building assembles chemical elements into industrial compounds. It can function continuously with no human input, which makes it appropriate for large-scale production. | Crafting Workshop_Chemical | |
Cistern This building is suitable for storing liquid or semi-fluid materials. | Storage | |
Command Relay This building allows a base to expand over a Level 3 land area, doubling its maximum footprint. | Command | |
Command Tower This building allows a base to expand over a Level 2 land area, doubling its maximum footprint. | Command | |
Corporation Command Center A legally sanctionned corporation of importance often requires a place to centralized its operation. This building increases the maximum size of a single base of the corporation and contains crafting machines, a conference room, and many customizable space. | Command | |
Cosmic Condenser [NOT IMPL] Building that produce mag-plasma slowly, based on some local properties (maybe proximity from other condensator, and space station reduce production) | Extraction | |
Crystallizer This building uses chemical solutions to generate crystals at exceptionally high speeds compared to their natural formation process. | Crafting Workshop_Crystalizer | |
Diver Hologram This building is only a decoration, but style is often the difference between good contractors and great ones. | Decoration | |
Drone Dispatcher This building can monitor multiple drone routes and merge them into full-fledged production chains. The backbone of a well-organized pipeline. | Logistics | |
Extractor This building can only be assembled over a resource deposit, which it will then drill into to extract raw ore automatically. | Extraction | |
Factory The biggest ship materials can only be built in a custom large-scale factory that consumes a lot of energy. | Crafting Workshop_Factory2 | |
Fuel Power Plant This building consumes carbon-based fuel to produce electric current, supplying the base's power grid. It is effective and compact, but resource-intensive. | Power | |
Fusion Plant [NOT IMPL] | Power | |
Heat Capacitor [NOT IMPL] reduce temperature around the base. Produce power based on current temperature | Power | |
Laboratory This building contains a compact Ninmah laboratory with everything needed to analyze exotic substances. | BaseBuilding Workshop_Science | |
Landing Pad This platform allows a ship to dock on the base and connect to its distribution system to transfer fuel or other fluids. | Logistics | |
Liquid Extractor This building can only be assembled over a geothermal pool, from which it will extract pure fluid automatically. | Extraction | |
Mag-Plasma Cistern This building is suitable for storing active mag-plasma. | Storage | |
Micro-Furnace Meitner & Karls have refined the process of turning ore into ingots with this micro-furnace. Smaller and faster than a regular smelter, it's the perfect accessory for your days of heavy manual crafting. | Crafting Workshop_Smelter | |
Pathway Stand This towering structure can keep an existing spacetime tunnel stable, even in the gravitational well of a planet. A ship can travel through such a pathway with their regular FTL engine. Requires the deployment of a [PathwayAmmo] with a [PathwayPuncher] at the exit point. | BaseBuilding | |
Pirate Hologram This building is only a decoration, but style is often the difference between good contractors and great ones. | Decoration | |
Planet Hologram This building is only a decoration, but style is often the difference between good contractors and great ones. | Decoration | |
Power Transmitter This building exploits cutting-edge shield technology and gravitational spacetime deformation to beam electricity without loss between different bases in the same stellar system. | Power | |
Pylon This pole can support electric cables and connect the base's power grid to another building. To plug a cable into it, target the top of the pylon and press E. | Pylon | |
Recycling Plant This building processes scraps to extract their various components and prepare them for industrial reuse. | Crafting Workshop_Recycle | |
Sakura Hologram This building is only a decoration, but style is often the difference between good contractors and great ones. | Decoration | |
Shipyard This platform allows a ship to dock on the base to have its structure modified and its modules replaced. It is similar to the shipyards of space stations. | Logistics | |
Shuttle Landing Pad This platform allows a shuttle to dock on the base, transporting goods into and out of it. | Logistics | |
Smelter This building converts raw ore into industrial ingots. As an automated alternative to the manual smelter, it can function continuously with no human input, which makes it appropriate for large-scale production. | Crafting Workshop_Smelter | |
Snake Hologram This building is only a decoration, but style is often the difference between good contractors and great ones. | Decoration | |
Solar Plant This building converts electromagnetic radiation into electric current, supplying the base's power grid. It takes up space and must be oriented correctly, but it operates without fuel. | Power | |
Stand-alone Foundation [DEPRECATED] | BaseBuilding | |
Test deco This building is only a decoration, but style is often the difference between good contractors and great ones. | Decoration | |
Trading Box This small box let anyone from the same corporation than the base owner leave, or take, gifts. | Storage | |
Transcendance Hologram This building is only a decoration, but style is often the difference between good contractors and great ones. | Decoration | |
Warehouse This building is suitable for storing solid materials, which can be easily moved in and out by drones. | Storage | |
Xenic Farm This building provides an appropriate environment to cultivate living organisms. | Crafting |